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1. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: We used to agree on this. It's unfortunate we don't anymore. False equivalence of structures vs. Modules is not a good argument. You can, practically at will, disrupt isk making so long as you keep moving. You should have...
- by Nikk Narrel - at 2015.10.30 13:32:24
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2. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Mulatto Butt wrote: I think one of them mini games like a capacitor overload comes up every hour and they have to complete it with in 60 seconds done and dusted. yous are even doing the Citizen Science soon so it shouldn...
- by Nikk Narrel - at 2015.10.29 15:23:39
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3. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mulatto Butt wrote: I think one of them mini games like a capacitor overload comes up every hour and they have to complete it with in 60 seconds done and dusted. yous are even doing the Citizen Science soon so it shouldn't make it hard to do. e...
- by Nikk Narrel - at 2015.10.29 13:20:53
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4. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Okay, so there I was in a boring webinar when I started thinking about how much money a new player would be inclined to spend with this new program. If he buys 3 PLEX and then turns them into SP (e.g. sells the PLEX and uses ...
- by Nikk Narrel - at 2015.10.27 20:14:36
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5. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: Lis Aivo wrote: ... While a certain minimum sp are required to fit a basic ship, everything after that is a refinement, not a requirement. This is also true that you may not need more Sp when you reach a certai...
- by Nikk Narrel - at 2015.10.27 17:47:59
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6. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Lis Aivo wrote: All those things you mentioned requires vast amount of SP. Obviously you dont know anything about pvp since you say it doesnt interest you. You cant do pvp properly with a brand new character because almost all situations y...
- by Nikk Narrel - at 2015.10.27 15:08:57
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7. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
M1ke Hun7 wrote: Just what is the most OP class of ship in Eve? Well, not quite a single class, but any ship at all that can fit a cov ops cloak. Why have I come up with this conclusion? At the moment I'm not getting much time to actually pla...
- by Nikk Narrel - at 2015.10.26 19:15:16
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8. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Cutting a section from the reply to Mike, the final thought it seems. Dror wrote: ... A reduced toolset decreases engagement windows and thus content, yeah? Content, being defined as partly derived from a toolset. The toolset being importan...
- by Nikk Narrel - at 2015.10.26 15:44:10
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9. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Lis Aivo wrote: Nikk Narrel wrote: .... well rounded characters are not desired already. They are sold for less than any other focused character. nothing new. They will get less worthy after this probably. As you mentioned Corp XXX alre...
- by Nikk Narrel - at 2015.10.23 15:16:58
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10. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Lis Aivo wrote: So it doesn't change the fact that you can still dump money to speed up the process But it does neutralize the consequences for poor decision making, in the context of picking character skills to train. A well rounded charact...
- by Nikk Narrel - at 2015.10.23 13:08:39
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11. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Brokk Witgenstein wrote: Always assume the presence of overwhelming force. It's not because I'm paranoid they're not after me LOL If we assume the presence of overwhelming force, then it also extends to directions which we cannot reliably an...
- by Nikk Narrel - at 2015.10.16 18:06:42
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12. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Feyd Rautha Harkonnen wrote: Nikk Narrel wrote: Perhaps it is the wording, but you refer to exerting a force in game, as if it were a deliberate act under the full control of a character, who is specifically notable for not interacting in t...
- by Nikk Narrel - at 2015.10.16 13:32:05
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13. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Feyd Rautha Harkonnen wrote: Julien Brellier wrote: ... Pay to buy skills? Totally insane move that will kill this game stone dead. What are you essentially doing when you buy a toon in the character bazaar? Paying someone else for the...
- by Nikk Narrel - at 2015.10.15 20:31:14
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14. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Feyd Rautha Harkonnen wrote: Wow, this thread still going... Basic logic remains, someone not actively playing the game should not be able to exert a force in-game on other players, it really is common sense. Some people may 'like' it, but it ...
- by Nikk Narrel - at 2015.10.15 18:55:16
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15. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Lucien Visteen wrote: ... What I'm trying to get across is why local is being defended. It makes you feel safe since it never lies. I don't like local the way it is now, but it should be obvious why its being defended. It is the same for the c...
- by Nikk Narrel - at 2015.10.07 20:49:33
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16. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Lucien Visteen wrote: Cidanel Afuran wrote: You've yet to explain how proposing a nerf to your stupidly overpowered mechanic (local) in conjunction with a nerf to cloaking is bad. Other than "something something I want to PvE in 100% safety"...
- by Nikk Narrel - at 2015.10.07 16:26:24
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17. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
I saw what you wrote, (in the post after this), below, and I have empathy for your view. I DO believe you are avoiding seeing this from different perspectives. Mike Voidstar wrote: Except that there are no counters. There is no way to make th...
- by Nikk Narrel - at 2015.10.06 14:52:32
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18. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: ... The first thing to realize is that the current mechanics are not balanced. This isn't a case where an even trade or adjustment is warranted. This is a case where the game is actually already borked entirely in your fav...
- by Nikk Narrel - at 2015.10.06 13:35:17
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19. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Nikk Narrel wrote: Teckos Pech wrote: Rowells wrote: Should hostile a be allowed to steal/obtain/adjust Intel provided by the module via entosis link? Think of it as someone tapping your comms or siphoning(?) inf...
- by Nikk Narrel - at 2015.10.06 13:23:19
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20. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Woozlez wrote: quoting Nikk Narrel I seem to be picking up on an apparent perception that AFK Camping is something most, if not all, cloaked ships do. Woozlez: Incorrect. And yet you throw out a so-called solution that WOULD affect al...
- by Nikk Narrel - at 2015.10.02 18:27:04
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